Part 28: Fleeing Herzen Castle



2. Thoroughly inspect the couple in the center of the picture. The answer is there somewhere.
3. The couple seems to be dancing in midair, so naturally you must be curious about what they're standing on. Look down at their feet. There's something strange going on where those feet meet the ground... Do you see it?
I am kind of surprised that everyone had separate ideas for what the answer is. Then again, when you get stuff like that guy in the bottom left corner...



The reason I mentioned that weird guy in the bottom left corner is that unless he's an invisible man standing on his head, but his reflection is visible, his position is impossible and just confuses things.


3. The two strands of rope coming off the front of the man's cocoon form a big loop. Think about which posts are located inside the loop and which are outside the loop. All posts on the left half of the picture seem as if they can probably stay where they are.





2. In the solution, the steam is sent from the middle of the three pipes coming out of the boiler.
3. The solution to this puzzle requires that you open three valves. At the first fork in the pipe, head upward.
It does look at first like there's a two-valve solution from either the left or right pipes but they both lead into 3 as well.




Now we could just pop right back into things and continue on but first!


Good news, there's no more of these!


That's 3/5ths of the postgame unlocked now. Only one more section CAN be unlocked before we're in the postgame, of course.


A valid point was made that by all accounts this should work. Nothing in the puzzle says it can't.

3. The frog will need to backtrack a total of two times.
So if you count that out it gives us 6 jumps...


Which is somehow wrong. Now, to be fair (which I don't do often here) the US version apparently DOES specify that you have to stick to the path.

Why it doesn't here when it clearly wants you to?







When they awake, they're horrified to find themselves tied up in a strange, cramped room.




Alright, so now that we're done in the room downstairs we can go through the red door on the left.

That brings us here, which contains very little outside of some... rocks? Also, a tiny rug with the goat symbol on it. And a tiny little hatch.
...How exactly did


And this segues into our next mandatory puzzle, which is also the only one in this update.

Spoilers: it's a magic square. This is a puzzle game and we haven't had one yet so it had to be in the castle somewhere.

Speaking of Nigel, kind of, after we crawl through that tiny hatch we come out in the dining room...? And he's just here waiting for us? Okay, sure. We can ignore him and head down from here, but we must talk to our antagonist's butler!













I appreciate it Nigel, but I have other things to deal with right now.

Like heading down from there, to get to this hallway. The pathing in this game is weird, since our destination is the bottom of those stairs in the right corner. To get there, we go down again from here.





Uh, yes. Yes, we can. The front door is right there.


Okay, so despite what Layton was saying we can in fact just leave the mansion now whenever we want. That's important to know because this spot is where the game dumps us off if we ever load a postgame save. We'll get to that in a moment, but first let's check out Anton's giant painting of Anton.







...I'd have thought the sheer fact that the portrait is worn at all to be noteworthy. Every other picture in the entire city is pristine.





Layton, I appreciate the need for the final optional puzzle of the (main) game but there's a time and a place.

But this is also wrong. In fact, we're going to head back up those stairs.

Which brings us right to Katia. Well, let's see what she has to say shall we?













i dont get to say it much here but maybe just watch this instead!!





So as we transition into an actual animated scene, the new trio are running along the corridor in the right direction to the stairs.

They just so happen to get there as Anton is coming up them, huh?

And boy is Katia surprised to see him here. You can't see it here but Luke has a great reaction too.


I guess surprise meetings is a trend here, because now Anton is surprised to see Katia. Which makes me wonder how she even got in here.








Despite clearly knowing more about Anton than we do, this makes even Katia surprised and scared to the point that she hides behind Layton? Well that's clearly a good sign.

I think Anton takes it well.

This is clearly the face of someone taking it well.









Oh right, apparently Anton just casually carries around a sword with a fancy pommel everywhere in his castle where he lives alone with his butler. Why? I'd say defence but he's a vampire man so that's clearly not it.








Anton's trying to be cool and Layton's all "gasp, a puzzle!"





1. You're out to make each horizontal, vertical and diagonal line of four numbers equal the same number, so first you need to find that number. The total is there for you to find, so just examine the square until you see it.
Told you it was a magic square. I am pretty convinced it's some kind of video game law for every puzzle game to include one in some way.


1. "Begin from the doors etched in the decor." The doors in question are located in the lower-right portion of the picture. But what exactly do you begin doing from here?


1. This appraiser doesn't seem as if he's exactly on the up-and-up. He might very well be trying to appraise things in a way that works to his advantage.
2. None of the paintings the elder brother gets are worth more than any single painting the younger brother receives.
But since this is the last chance we're going to get, let's add some more.


1. Statements A and C are incorrect.
This seems to be a good time for the last informal dip into the DLC.


1. Try creating an equation. There's only one answer. The again, you might just be able to use intuition to guess the answer...


1. The other two ladies keep talking about B. Who could she possibly be? Remember that Judy never lies.
Oh right and then we've also got the plot one:



1. Can you picture the professor using a curved sword? It doesn't really seem to fit his style, does it?
Hey look, it's the penultimate puzzle of the game and it even gets different music and everything.